

More info See in Glossary Settings: settings specific to Virtual Reality, Augmented Reality, and Mixed Reality applications. Devices supporting these forms of interactive applications can be referred to as XR devices. XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications.Publishing Settings: details of how the built application is prepared for delivery from the app store or host webpage.

Other Settings: any remaining settings specific to the platform.For more information, see the Splash Image documentation. This section also includes common settings for creating a Splash Screen. Splash Image: the image shown while the game is launching.Resolution and Presentation: settings for screen resolution and other presentation details such as whether the game should default to fullscreen mode.More info See in Glossary or imported images. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. You can choose icons from 2D image assets in the Project, such as sprites A 2D graphic objects. Icon: the game icon(s) as shown on the desktop.The platform-specific settings are divided into the following sections: The cursor hotspot is the point in the cursor image that Unity uses to trigger events based on cursor position. More info See in Glossary offset value from the top left of the default cursor to the location of the cursor hotspot. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Set the pixel The smallest unit in a computer image. Pick the Texture 2D file that you want to use as a default cursor for the application on every supported platform. You can override this for specific platforms. Pick the Texture 2D file that you want to use as a default icon for the application on every platform. Unity also uses this to locate the preferences file.Įnter the version number of your application. Unity uses this to locate the preferences file.Įnter the name that appears on the menu bar when your application is running. However, there are some general settings that all platforms share, that you only need to set once:Įnter the name of your company. To navigate between them, click on the tabs with the platform operating system icon on. Each platform has its own Player settings which you’ll need to set for each version of your application you want to build. The Player settings differ between the platform modules that you’ve installed. You can use the PlayerSettings API to control most of the settings available in this window. The Player settings window (menu: Edit > Project Settings > Player) contain settings that determine how Unity builds and displays your final application.
